>ATEM HyperSpaces
Welcome to the ATEM HyperSpaces – showing immersive installations, spatial soundscapes and collaborativ virtual instruments in the metaverse!
By entering, you agree to our and acknowledge our for our virtual venue.
Desembocadura – Flor de Fuego

Desembocadura, the mouth of the river, flows into the sea. I leave digital fragments of memories in a virtual ether. Glitchy sediments overflow or sink.
The space built with with videos, photogrammetries, photographs taken from different parts of the river and the sea in Buenos Aires, Argentina.
Using A-frame, hydra video synth and sounds generated with Supercollider.
This is a 3D-immersive-ambient-collage where one can experiment a reconstruction from the landscapes with a different perspective, while exploring the diverese points of view.
(The project was done during March 2021 and it has some new modifications in 2025)
The Fountain – Matthew D. Gantt

The Fountain is a virtual sound sculpture, combining simple generative techniques with digital kinetic motion and sound spatialization. Visitors are invited to explore the space using arrow (or WASD) keys and mouse movement, or, if so inclined, to add sounds of their own to the virtual fountain environment, in the spirit of throwing coins into a physical fountain for luck.
RawstyleEscapeRoom:(any% – joakim LM

Strobe warning, this was vibecoded with Vscode Claude sonnet 4.5 no chance. this peice can be loud and overstimulating and it has strobe lights so be carefull of those triggers.
The player is in an escape room filled with Rawphoric Essatial Vol.1 inspiered Creatures, they drop sample packs all around you in an organismic attempt of splicing a song structure. your task is to maneouver this virtual environment, if you press Spacebar a general assembly happens but otherwise you are a roaming spectator, good luck
STATIC – Damian T. Dziwis

STATIC is a multi-user instrument as an audiovisual installation. Interact with the object to change the tone of the instrument.
Look around by dragging the mouse and move through the room with the WASD or arrow keys.
Use headphones for better spatial audio experience.
To avoid a jerky performance, an up-to-date computer with a certain graphics performance is recommended. Or use a VR headset of your choice for immersive experience.
OCANIA – Alberto Boem, Matthias Nowakowski, Damian T. Dziwis

OCANIA is a multi-user instrument as an audiovisual installation. Interact with the objects to play tones on the instruments. Play with multiple users for the best experience!
Look around by dragging the mouse and move through the room with the WASD or arrow keys.
Use headphones for better spatial audio experience.
To avoid a jerky performance, an up-to-date computer with a certain graphics performance is recommended. Or use a VR headset of your choice for immersive experience.
